Wednesday, July 1, 2009

Queens. He deserved it.


Here's why it's dangerous to ignore Flash games. Here's a single sitting game, Queens, designed around the theme of domestic violence. It's a simple platformer. Try it. And I suggest that you win, if you want to feel like you've seen it through.

Now the first question one has to ask is, is it obligated that it have a "victory" only because it is a game? I don't think so. With a theme like domestic violence, it would be quite bleak and fatilist to suggest that victory is an impossibility. What is really clever about it is that "victory" is, in this instance, not so much a question of skill or overcoming obstacles, although the first two (of four) screens certainly provide a share of that. The final test is a question of being clever. To conform to the game's provided path, you subject yourself only to punishment. It is unfair. To escape, you have to execute a plan.

This game does some really creative and refreshing things with the Flixel engine, of Fathom. Flash gaming is growing up. About fucking time. Also, although the game claims that the C key is not used, it in fact produces the sound of your footfall. Interesting. And one last point; the only relationship that I've seen even vaguely resembling something similar to the multitude of women and the man in this game is the relationship in Katamari between the little Prince and his drunken, nonsensical, abusive father, The King of All Cosmos.

1 comments:

j.m. said...

When I first read the title, I thought this article was going to be about the corner of 205th Street and Hollis Avenue in Hollis, Queens, will be rechristened Run-DMC JMJ Way.

Glad you found (and appreciated) this game. I played it myself a day or two ago, and thought about sending you a link, but then forgot.